

We end up researching archives that in turn makes us reflect on the condition of the protagonist and also on classical themes in other science fiction works such as Virtue's Last Reward or Artificial Intelligence: "What differentiates a human from a perfect android? Should these androids be treated with all the privileges associated with being a person, or are they mere instruments? What right does humanity have to be the proud creator of artificial life?" Soon enough questions will arise where the CPU tests the ability of our robot to think like a human, by posing moral dilemmas in which the player must choose between several answers where the morality is questionable to different degrees. Knowing so little about our own nature makes us want to talk to the computer, unlocking secrets about the world and our own identity. The computer lets us ask it questions, such as "what am I?" or "why am I here?". A robot! From this moment on the mood and atmosphere of the game is set. By interacting with this terminal we, for the first time, notice the robotic arms of our character. Suddenly, between two Corinthian columns we can see a computer. He only puts one limitation on our freedom: we must not step on the huge tower located in the centre of his realm, because if that happens we will die without recourse.Īfter this biblical introduction, Elohim lets us explore the world freely, though it doesn't take long until we notice one thing, our protagonist remains an enigma.

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Elohim says we are free to alter the world, while his servants will test us so we learn and develop. This voice claims to have created us, and is to be called Elohim (God or gods, in Hebrew). After waking up among what looks to be Greek ruins, we hear a voice. But, what is The Talos Principle about?Ĭroteam's philosophical puzzler is played out entirely in the first-person. There are some who may react negatively to this approach, but those who approach the game with an open mind and are willing to embrace the intensity of the experience - both intellectually and mechanically - will find great satisfaction here. The Talos Principle goes a step further than this, and offers an experience that invites the player to reflect on some thought provoking issues. There is a section of the industry advocating that learning and video games needn't be at odds with each other. There are those ideas that are simpler to market, easy best-sellers, and others that are less prominent, that have a narrower target audience. The gaming world is a vast industry covering a myriad of interests and a range of different types of players.
